I particularly found the video about computing across the curriculum interesting and it made me think of ways that I can incorporate ICT across the curriculum.
- Beebot for geography exercises using a world map / UK map...
- Logo for making graphs and charts for results obtained from science experiments...
- Scratch for creating an interactive story and then writing a narration for English...
However, I'll need to try experimenting with these programs so that I get a real grasp of how easy the programs are to use.
I've made some notes about each of the programming applications so that I can come back to it and figure out which application would work best for particular activities and learning objectives.
- Daisy the Dinosaur
- Children makes green dinosaur move at their command
- Gives taste of programming and encourages analytical thinking
- Logo
- Gives introduction to programming
- Graphs and charts are main applications but can also be used to create games and programs
- Scratch
- Children can program own stories, games and animations
- Encourages creative thinking and systematic reasoning
- Designed especially for ages 8 to 16
- Raspberry Pi
- Credit-card size computer that plugs into computer monitor or TV and used standard keyboard and mouse
- Python
- General purpose programming language
References
Mind Leap. (2015). Daisy the Dinosaur. Available:
http://www.mindleaptech.com/apps/daisy-the-dinosaur/. [Last accessed 8th Oct 2015.]
Python Software Foundation. About Python. Available:
https://www.python.org/. [Last accessed 8th Oct 2015.]
Raspberry Pi Foundation. What is a Raspberry Pi?. Available: https://www.raspberrypi.org/help/what-is-a-raspberry-pi/. [Last accessed 8th Oct 2015.]
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